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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Brooks Puuntai
Solar Nexus.
1300
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Posted - 2013.04.27 12:28:00 -
[1] - Quote
As a long time explorer, I like most of the new scanning and "hacking" of profession sites. The twitch action at the end however really has no place here. If you want to make exploration a group effort, then boost the hacking aspect of it. Make it so multiple people hacking makes it easier and/or quicker.
Space pinata part is just down right dumb.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1300
|
Posted - 2013.04.27 14:55:00 -
[2] - Quote
Ari Laveran wrote:The Panic is strong in this thread.
Logan LaMort has it about right. There is more good than bad here.
Is it really that far of stretch for sci-fi game that releasing an airlock would fling debris into space? I'm not understanding why this idea is upsetting so many people, or is taken as contrary to the nature of eve. The gods forbid I have to click a "thing" in my PC MMO.
Because adding twitch based game play, in a inherently non twitch based game is bad?
I also wonder how this would work if the system is under TIDI, slow-mo pinata?
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1300
|
Posted - 2013.04.27 15:37:00 -
[3] - Quote
Logan LaMort wrote:
I would argue that ship to ship combat in EVE can be very twitch based depending on the scenario, especially if you're flying frigates.
At the end of the day though, EVE is a game that encompasses many different play styles and appeals to many different types of gamers. Personally I view the old hacking mechanic as the same as gathering X item in Y MMORPG, clicking an icon, wait for a loading bar, receive loot and repeat. The new hacking system may not be perfect, but at least the loot pinata at the end is interactive.
I wouldn't mind seeing suggestions on how it could be improved, because the loot being blown into space and disappearing after a few seconds (self destruct on being compromised?) is a simple and elegant solution to encourage group play. You can still explore solo, but some of us would like to do this with a friend.
EDIT: It just looks fun to be honest.
The old hacking system was boring and needed changed, I don't disagree with that. However adding in a twitch based space pinata doesn't seem to fit, nor do I see it being anything more then an annoyance.
I posted an idea a few pages back, to expand the "new hacking" system to incorporate group play, without the pinata.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1300
|
Posted - 2013.04.27 15:56:00 -
[4] - Quote
Bizzaro Stormy MurphDog wrote: 4. You're afraid you won't be able to click icons on the screen for five seconds? HTFU or GTFO.
5. Or go check out WOWPandas, I suppose.
Have you ever kept your view in the same place, then moved it and watch the brackets jump? This is what I can see happening with this.
Also clicking on little green dots as quickly as possible while trying to avoid clicking on the little red dots, is inline with "WOWPandas" style of play. Or almost every ****** game on Ipad. Though I guess trying to use lolWOW as an example to try and flame someone, is what all the cool kids do.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1312
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Posted - 2013.04.28 09:48:00 -
[5] - Quote
Dalmont Delantee wrote:How about this guys:
Try the thing on Sisi then COMPLAIN, at the moment everything is conjecture. HTFU and GAFL (GAFL is a new one I made up: Get a F Life)
Yes lets wait until it is so far in development that scrapping it or major design changes probably wouldn't happen if it was that bad. What people are doing are placing their concerns with the concept of the new system, BEFORE they put a **** ton of work into it.
It seems almost most who have concernsl(based on this thread) that the hacking part people are fine with, but the exploding loot not so much. This is what is called feedback.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1355
|
Posted - 2013.04.29 09:12:00 -
[6] - Quote
CCP Bayesian wrote: exists in EVE interacting with the UI now
This isn't a good selling point, since the interaction with the UI is and has always been pretty bad.
I do appreciate the time taken to clarify and will be waiting to see how this plays out.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1359
|
Posted - 2013.04.29 13:10:00 -
[7] - Quote
Rual Storge wrote:Complaining doesnt work, try seducing hilmar in his favourite pub...
Doubt Hilmar does much with Eve anymore. Pretty much so long as **** doesn't hit the fan, hes prob more focused on Dust atm.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1359
|
Posted - 2013.04.29 13:31:00 -
[8] - Quote
I wouldn't mind a mini game for archaeology that is similar to the probing system in ME2. Say taking reads of a object in order to triangulate a hit on something that is hidden inside. Ofc with any minigame in Eve it will be a bit difficult to do the minigame while spamming D-scan and monitoring potential threats.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
Brooks Puuntai
Solar Nexus.
1575
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Posted - 2013.06.07 18:08:00 -
[9] - Quote
Gorgoth24 wrote:
I, for one, think this is a great way of allowing solo play while incentivizing group play. Tweaks are welcome, but I love this Idea.
Most of the hate seems to come from first-time explorers that don't like the system in relation with the rest of EVE. The feedback I've been getting from people who actively explored pre and post Odyssey is overwhelmingly positive, minus the crowding factor in high sec (which is also a good push factor into lowsec and good for EVE imo)
I've seen the exact opposite. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1578
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Posted - 2013.06.08 17:59:00 -
[10] - Quote
Mr Kidd wrote: Once again CCP demonstrates that w-space is the red headed step child. Can't wait for other upcoming changes to w-space to make long term habitation all but impossible as CCP has stated several times over the years following its inception. I suppose, if, what I and other's suspect, its total butcuss that there's no reason you can't make it so.
Don't see how W-space is the bastard child, always thought that was lowsec.
Though tbh I actually think they should give up on the idea that WHs shouldn't be inhabitable, and make WH space what 0.0 should have been. The frontier. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
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Brooks Puuntai
Solar Nexus.
1580
|
Posted - 2013.06.10 01:50:00 -
[11] - Quote
Utremi Fasolasi wrote:Did a Relic site on an alt yesterday, I understand how the strategizing comes in now, as you grab utilities, you have to decide what you want to use your limited boosts on since you only get so many. It's not just a bunch of random clicking like some think to get the most out of it.
The soundscape cues are a little too subtle and hard to hear though in many cases. I have to turn volume up quite a bit.
Since utilities are randomly generated and not defined or acquired prior, makes it for the most part still just random clicking. Not to say there isn't strategy involved, but still more chance based than strategic.
The sound part I never noticed, but then again I rarely play with sound on or at any high level. Obligatory Eve has sound? CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
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